AudioIntermediate15 min
MetaSound Audio Design for Games
MetaSound replaces the old Sound Cue system with a fully programmable audio graph. This lesson teaches you to build three practical game audio elements: a randomized footstep system, an adaptive music layer that responds to gameplay, and a spatial audio emitter. All in 15 minutes, all immediately usable.
What You'll Learn
Create a MetaSound source from scratch
Build a randomized footstep audio system
Design adaptive music with gameplay triggers
Set up 3D spatial audio with attenuation
Your Instructor
RT
Rio Tanaka
Game audio designer and composer. Shipped audio for 5+ indie titles and teaches UE5 audio workshops.
A
$4
One-time payment · Lifetime access
Buy This Course15 min of focused content
30-day money-back guarantee
Instant access after purchase